munkle
19-09-2008, 08:30 PM
Looks like a splurge of magazines are about to be released with some juicy GTA: Chinatown Wars details. First out of the blocks is Nintendo Power in the US.
True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
Isometric camera angle
Cel-shaded polygons w/ black borders
good touch-screen implementation - "tasteful" minigames, streamlining interface
UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
stats uploaded to Rockstar Social Club website via Wi-Fi
finger-sized icons
missions designed for shorter periods of play, arcade quality
aiming with control pad, auto targeting with R button
subtle autosteer
if you fail a mission, you can jump back to the action sequence
chain gun, flamethrower
good portion of Liberty City is modeled in the game (different routes than console games)
no probems with load times, draw-in or frame rate
lots of pedestrians, cars, etc on screen
Wanted system - objective is to disable police cars any way possible
real-time weather effects, 24-hour day/night cycle
lots of radio stations to listen to (more instrumentals than vocals)
800,000 lines of hand-optimized source code (hey, the people like the info, right?)
no details yet on multiplayer/Wi-Fi featuresSource: http://www.computerandvideogames.com/article.php?id=197495&site=cvg
True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
Isometric camera angle
Cel-shaded polygons w/ black borders
good touch-screen implementation - "tasteful" minigames, streamlining interface
UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
stats uploaded to Rockstar Social Club website via Wi-Fi
finger-sized icons
missions designed for shorter periods of play, arcade quality
aiming with control pad, auto targeting with R button
subtle autosteer
if you fail a mission, you can jump back to the action sequence
chain gun, flamethrower
good portion of Liberty City is modeled in the game (different routes than console games)
no probems with load times, draw-in or frame rate
lots of pedestrians, cars, etc on screen
Wanted system - objective is to disable police cars any way possible
real-time weather effects, 24-hour day/night cycle
lots of radio stations to listen to (more instrumentals than vocals)
800,000 lines of hand-optimized source code (hey, the people like the info, right?)
no details yet on multiplayer/Wi-Fi featuresSource: http://www.computerandvideogames.com/article.php?id=197495&site=cvg